It’s exactly what these main structures are for in the artwork. As life conditions and resources could be complicated, I chose wooden materials and a slight amount of scavenged components as a base to construct the houses and structures.Īs our protagonists are the Water Keepers, and even if the Nile still provides a great amount of clean water, I imagine some kind of water tanks to capture rain and dew. I quickly assumed the fact that the last viable delta on earth will be the Nile, as it has provided health and resources to many civilizations for millennials. But the most famous and impressive one is “The Delta”, a stilt town lying on the last viable delta on earth.” I chose one specific environment for my submission, and the brief was the following one: “Depending on locations, Water Keepers cities could be really different: sometimes around natural wells, at the top of hydraulic dams, or to control an oasis. Several briefs were made to make the comparison easier between people's creations-five environments, five characters and five creatures. The goal was to imagine several concept art and illustrations for a potential video game. It concerns all kinds of artists, from full beginners to pros, and the ambiance is really cool.įor this 14th challenge, the theme was “Post-Apocalyptic”. ![]() Until now, I try not to miss any challenges they make, even if time flies too fast with regular work. Inspirationĭelta City illustration has been made for a French challenge for Digital Painting School, an online digital art school where I started my artistic journey a few years ago. Recently, like many, I tried to learn Unreal Engine to mix the best from all these different software. I tried a bit Blender XR and I’m hoping this solution will become a really good evolution for our beloved software. I’m also a huge fan of VR 3D creation workflow, with Quill, Gravity Sketch, Adobe Medium and the last Substance Modeler. These guys put so much knowledge into their videos that it inspired me a lot. I also followed tutorials from Jama Jurabaev, Jan Urschel, Creative Shrimp, and the so much awesome Ian Hubert. The community is pretty insane and so active, with many Youtube videos to help overcome difficulties. ![]() So, when I came to Blender with the 2.8 Beta in May 2019, it was a revelation. My first try with 3D was with Terragen 4 a few years ago, and it was a bit too complex for a beginner. I’m also a digital art instructor for a few French high schools. I work with VR as well, and am actually working for several games and movie companies. ![]() 2D first, and then 3D last year with Blender, which makes everything more amazing than ever. I discovered digital art roughly 4 years ago. I’m a former sound engineer with 15 years spent in the audio industry. Hi everyone! I’m Mao Mornity (Fabien Brochard in real life), French freelance digital artist.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |